ThreeSpace
Summary
Adam Chodorowski & John Nilsson
June 28, 2001
The purpose of this document is to provide an overview of the development process
of ThreeSpace. While the other documents provide a more detailed and technical
view of ThreeSpace, this document will explain our own experiences and views
on the project.
First of all, the program works and fulfilled most of our requirements. The
Java3D engine worked pretty well for the needs we had and made the learning
curve to 3D programming less steep. The visual effects that can be made by
mathematical filters and color filters are really amazing,
we were not expecting the range of objects that can be made through these
simple tools.
Our ambitions for ThreeSpace were certainly a bit high for the time constraint
we had. The time to learn the Java3D API was a bit longer than expected, which
was a result of our low knowledge of 3D programming. The time for testing and
debugging was, as a result, much too short in our opinion.
The structure of the GUI is very nice but the structure of 3D objects can be
improved upon. At the present, our knowledge of Java3D and 3D programming,
lets us see some shortcomings our current design. However, the structure is
sufficient for the requirements we had.
As always, it is important to learn that these kinds of projects take much longer
than expected. More time needs to be spent on testing and debugging to make the
program more robust and stable. And last, but not least, we learned that we should
have written much more documentation in the code when coding.
A restructuring of the Geometry, Shape and SceneObject classes will be made to
make it easier to create ShapeCreator-plugins. Several new Filters have been
thought of and will be implemented in the near future, including a MathColorFilter.
Animation is already available in the beta-stadium and we will continue developing
it. The beta-animations created are really awesome! Imagine a sinus-wave pulsing
over a greenish mountain!
To allow other developers to work on the project it has been posted on SourceForge.net.
Already some D00 students have been looking at the program and hade ideas to Filters,
Savers and Loaders. This is, of course, really fun and to allow several developers to
work on the program SourceForge is necessary.
Adam Chodorowski
2001-06-28